If you are an avid reader or follower of my blog , you would know by now I have been lowkey whilst designing a few prototypes for web applications. Whenever I am practically learning something new , I also try to learn about it theoretically to balance my knowledge of this subject. Hence why I will be discussing the 4 key components that makes up a high fidelity prototype.
Most prototypes are described in terms of their quality. Is it a low or high fidelity prototype? One of the most common and cost effective prototype, is the paper prototype.
Nonetheless, paper prototypes are now being considered as low prototypes as more and more user friendly software’s for designing high fidelity prototypes are being rolled out on a daily basis.
In fact , the market is overcrowded with applications that can deliver some serious high fidelity prototypes. Anyway , let’s cut to the chase.
The visual design of an application is the general aesthetic of the application. This is made up of the colour, structure, layout, typography, imagery, and graphical components that makes it appealing to the eyes and triggers an emotional chemistry between the interface and user.
Designing any application prototype without the interactivity in mind is a recipe for disaster. Interactivity is the communication process that happens between humans and computer software. So your prototype must be able to show similar interactivity and common user interface elements to stakeholders or client.
All data and content on the final product will need to be shown when presenting an high fidelity prototype to a client. As this will be a very important part of what makes up your application . The more accurate your final data and content are shown on the prototype, the more it will enable users to know if they will need to make changes or optimize their content better to suit the application being built.
Your prototype needs to be built and shown in the exact environment the final software is aimed to be rolled out on. If its an android, IOS , or a particular type of browser. Are they going to be using it on an handheld device? Simulating this application in the same environment will help them understand the experience better.
There you have it. Those are the 4 Key components that make up a high fidelity prototype. I call it “ VIDE” . We will go in depth into each of these components in future post’s.